Case study · Brighton · 4 August 2026

300 players in Brighton.
Two Chickens.

An international MBA cohort, aged 25-39, needed a fun activity that would get everyone involved. We put on the ultimate icebreaker to kick it all off.

How we ran it
The full 300-person cohort gathered in Brighton before the hunt begins

300

players, one game

300

Players

30

Colour-coded teams

8

Chicken Rush crew

2hrs

Hunt duration

The brief

The cohort had a lunch booked on Brighton seafront and we need to pull off the ultimate icebreaker. We had 300 players, a lot of whom had just met, and one mission: to make everyone get to know each other while having a huge amount of fun in the process.

They also had constraints that rule out most activities at this size. No venue in Brighton holds 300 people doing an activity where everyone is competing. Splitting into ten separate activities would defeat the point. And whatever happened had to start straight off the back of lunch, so we needed a quick start and everyone to prompty convene at the hiding spot for their day to continue on after.

So we used the city as our playground. Every pub, lane and stretch of seafront in central Brighton became part of the game - and the whole cohort came together for the final results and celebrations.

Brighton · 4 August 2026

A sea of players with the Chickens in the middle of the crowd A team sprinting between challenge locations The moment the Chicken is found A colour-coded team regrouping mid-hunt Players posing with a Chicken during the hunt Teammates completing a mid-game challenge The winning team at the final venue

How the day ran

From the end of their lunch to the final venue, in under three hours.

13:45 — 14:10

Quick registration

The cohort's lunch was still running and the organisers wanted people mingling while registration began. So we stayed a little incognito: our crew circulated, placed QR codes around the venue and players began registering on their own phones.

14:10 — 14:30

Introducing the Game

Our host announced on a microphone the rules of the game and that it was about to begin. Each crew member was "buddied" to specific teams - their job was to make sure every single person in those teams was registered, in the game, and had found their teammates.

14:30

The Chicken runs off

Two Chickens hid somewhere in central Brighton. On every player's phone, a circle appeared over the city and started shrinking every 2 minutes. A tutorial also displayed for those who missed anything said on the microphone earlier.

14:30 — 16:20

Decoys, challenges and sabotage

Scattered across the city were our decoys - "fake Chickens" that ran live challenges. One pair ran a 30-second category speed round; another ran a nerve-shredding higher-or-lower card game where gambling (of points) was encouraged. Teams also picked up weapons and power-ups from nests on the map to sabotage each other. Every submission came back to our scoring HQ and was scored on a live leaderboard.

16:20 — 16:30

Everyone descends on the hiding spot

The circle closed, the Chicken was found, and 300 people converged on the final venue within minutes of each other - which is the whole trick. The game doesn't just end, it deposits the entire cohort into one room, buzzing, mid-argument about who cheated, bribed or genuinely excelled in the hunt. Here is where the actual mixing happens.

Why 300 is different

Most team-building activities quietly break somewhere between 50 and 100 people. Here's what we build differently for groups this size - and what we'd bring to yours.

📶

300 phones, one network

We check mobile data speeds on site before anything starts. The game is built to stay playable on a congested network and handle a huge amount of traffice from so many players. This hunt only used 10% of our servers' capacity.

🎨

Buddied crew, not a mob

Every crew member owns specific team colours. At 300 players nobody can watch everyone, so we cut the crowd into chunks small enough that each one has a named human responsible for it. Everyone feels looked after and ready to go.

Zero-queue registration

Players join on their own phones by scanning a code. No kit to hand out, no sign-in desk, no 40-minute bottleneck. It's the single biggest reason large hunts start on time when large activities usually don't.

🏙️

The city is the playground

No room hire big enough? Doesn't matter. We only need a start point and an end point - the two hours in between happen across the whole city centre. That removes the single hardest constraint on booking a big group activity.

🎯

Live scoring, no dead time

Challenge submissions are graded by a scoring team as they land, so the leaderboard is live all afternoon and the winners are known the second the game ends. We also hide the leaderboard 10 minutes before the end for extra spice.

📸

SO MUCH CONTENT

We had over 700 photos and videos taken from the hunt. There were over 450 photo and video submissions from teams as part of the challenges, as well as 300 snaps from our professional photographer (@capturedbytudor)

Got a big group and nowhere to put them?

We've run games for 4 people, all the way up to 300. Tell us the city, the date and the headcount, and we'll come back with a plan - including venue finding for the start and finish.

See corporate options

Planning something festive? See our Christmas party hunts.

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Hatched in London